init_dropblock2d Subroutine

private subroutine init_dropblock2d(this, input_shape, verbose)

Initialise 2D dropblock layer

Type Bound

dropblock2d_layer_type

Arguments

Type IntentOptional Attributes Name
class(dropblock2d_layer_type), intent(inout) :: this

Instance of the 2D dropblock layer

integer, intent(in), dimension(:) :: input_shape

Input shape

integer, intent(in), optional :: verbose

Verbosity level


Source Code

  subroutine init_dropblock2d(this, input_shape, verbose)
    !! Initialise 2D dropblock layer
    implicit none

    ! Arguments
    class(dropblock2d_layer_type), intent(inout) :: this
    !! Instance of the 2D dropblock layer
    integer, dimension(:), intent(in) :: input_shape
    !! Input shape
    integer, optional, intent(in) :: verbose
    !! Verbosity level

    ! Local variables
    integer :: verbose_ = 0
    !! Verbosity level


    !---------------------------------------------------------------------------
    ! Initialise optional arguments
    !---------------------------------------------------------------------------
    if(present(verbose)) verbose_ = verbose


    !---------------------------------------------------------------------------
    ! Initialise input shape
    !---------------------------------------------------------------------------
    if(.not.allocated(this%input_shape)) call this%set_shape(input_shape)


    !---------------------------------------------------------------------------
    ! Set up number of channels, width, height
    !---------------------------------------------------------------------------
    this%num_channels = this%input_shape(3)
    allocate(this%output_shape(2))
    this%output_shape = this%input_shape


    !---------------------------------------------------------------------------
    ! Set gamma
    !---------------------------------------------------------------------------
    ! original paper uses keep_prob, we use drop_rate
    ! drop_rate = 1 - keep_prob
    this%gamma = ( this%rate/this%block_size**2._real32 ) * &
         this%input_shape(1) / &
         (this%input_shape(1) - this%block_size + 1._real32) * &
         this%input_shape(2) / &
         (this%input_shape(2) - this%block_size + 1._real32)
    allocate(this%mask( &
         this%input_shape(1), &
         this%input_shape(2)), source=.true.)


    !---------------------------------------------------------------------------
    ! Generate mask
    !---------------------------------------------------------------------------
    call this%generate_mask()


    !---------------------------------------------------------------------------
    ! Allocate arrays
    !---------------------------------------------------------------------------
    if(this%use_graph_input)then
       call stop_program( &
            "Graph input not supported for 2D dropblock layer" &
       )
       return
    end if
    if(allocated(this%output)) deallocate(this%output)
    allocate( this%output(1,1) )

  end subroutine init_dropblock2d